What is Path of Exile (aka PoE) is a beginner guide by MMOGAH

What is the Path of Exile?

No ARPG (aka Artificial Role play games) on the market can compare the sheer depth of Path of Exile (aka PoE). This free-to-play dungeon crawler shows a degree of customization that would make different games redden. Everything from your talents to your endgame knowledge can be suited to your requirements.

Unfortunately, Path of Exile's deep arrives at the expense of accessibility. This is easily the numerous obtuse dungeon snail out there, but don't let that deter you. Waiting outside the game's vicious drive lies one of the most feature-rich, mixed, and moving ARPGs in the genre. To assist break down that impossible barrier, we've made this guide as a help for players to reference when required. Let's begin by protecting the cornerstone of most RPG games: lessons.

While not much has altered with Path of Exile since we initially wrote this guide, this report lacked one of the numerous important issues covering this game: injury scaling. This shameful topic is important for semi-new players to comprehend if they like to create their levelling experience smoother. We've counted a section to this manual covering the basics of climbing your injury and a subsection repeating the essence of capping your resistances. Remain sane, Exile.

This game required PoE currency and if you are looking for a reliable source to buy it then mmogah is the best option available in the market.

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Classes in Path of Exile dictate two essential elements:

  1. Your starting place in the tolerant tree.
  2. Your public Ascendancies—Path of Exile's take on importance classes.

Unlike most ARPGs, classes do not dictate which crafts you can use. Path of Exile enumerates its skill plan so that any class can use any craft—something we'll hide in the next section. For now, just understand that classes do not charge build rules. If you like to play a Templar that convenes zombies and uses a bubble, you can.


Each class in Path of Exile still serves an archetypal position due to their place in the tolerant tree and its core features. There are three core features in Path of Exile, all of which should be expected if you're a seasoned ARPG party.

  1. Power: Scales Life and improves melee material damage.
  2. Skill: Mandates Accuracy rating and raised Evasion rating.
  3. Intellect: Supplies Mana and improved maximum Energy Shield—actually a second life collection that acts differently.

As for the classes themselves, there are 7 in total:

  1. Pirate: The Strength-focused course. Best suitable for melee makes.
  2. Templar: A Strength-Intelligence combination class. Excellently done for spellsword and Mana-focused forms.
  3. Wizard: The Intelligence-focused class. Most good suited for spellcaster and minion makes.
  4. Shadow: An Intelligence/Talent hybrid style. Excellently suited for damage-over-time and trap/mine builds.
  5. Ranger: The Dexterity-focused course. Best suited for projectile-oriented forms.
  6. Duelist: A Skill/Strength hybrid class. Excellently suited for more mechanic-heavy melee builds.
  7. Child: The true jack of all works class. Excellently suited for quite a niche builds that demand more passive moments. Not recommended for new participants.

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